Product Description
Zbrush
area Kiarong or Jerudong
3D Character Design Workflow with Modo & ZBrush
This training course covers the entire 3D character creation process, from conceptualizing and designing your character to modeling, texturing, and rendering using Modo and ZBrush.
You will begin by developing a character concept, defining its story, and gathering references for visual style. The course guides you through the process of building a base mesh in Modo, followed by detailed sculpting and retopology in ZBrush. Afterward, you’ll learn to apply UV mapping in both Modo and ZBrush, ensuring a clean and efficient workflow for texturing.
Texturing techniques are explored using ZBrush’s painting tools, and you’ll export textures for Modo, where you’ll set up materials and final render settings. The course wraps up with tips on lighting and rendering in Modo, followed by post-processing techniques in Photoshop to enhance your final image.
By the end of this course, you will have the skills to create fully realized 3D characters, equipped with detailed textures and a polished final render, ready for portfolio presentation or use in production.
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